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MapleStory Calculator Glossary

One reference for the upgrade, probability, and progression terms used across MapleIsland's calculators.

Star ForceCube PotentialFlames and Bonus StatsHEXA MatrixGenesis LiberationDestiny TranscendenceAstra Secondary WeaponTraces Restoration

Star Force

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Boom
An enhancement failure that destroys the item and requires a replacement copy before enhancement can continue.
Safeguard
An optional extra meso payment that prevents destruction on eligible enhancement attempts.
Star Catching
The timing minigame that adds a success-rate bonus when completed.
Percentile
A planning threshold. A 75th-percentile cost means 75% of modeled runs finished at or below that amount.
Fodder
A lower-level item enhanced first and transferred into the target equipment to reduce the stars attempted directly on the expensive item.

Cube Potential

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Potential rank
The item's Rare, Epic, Unique, or Legendary tier.
Prime line
A line drawn from the selected rank's primary pool; later positions can instead draw a secondary line from a lower-rank pool.
Option set
One complete three-line result that you would accept.
Aggregate target
A minimum total across repeated stat rows in one option set.
Per-cube chance
The probability that one independent roll matches any accepted option set.
Cumulative chance
The probability of seeing at least one accepted result after a chosen number of independent rolls.

Flames and Bonus Stats

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Bonus Stat
A green stat added to equipment by a flame.
Line and tier
A line is the selected stat category; its tier controls the line's strength.
Flame Advantage
A property that changes the supported line and tier behavior for advantaged equipment.
Flame score
A user-weighted total that expresses an item's Bonus Stats in main-stat equivalents.
Equivalence
The conversion assigned to Attack, All Stats, secondary stat, HP, or damage when calculating a flame score.
Flame source
The reroll or acquisition method whose tier and line distributions apply.

HEXA Matrix

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Skill Node
A HEXA node that unlocks or strengthens a Sixth Job skill.
Mastery Node
A class-specific node that improves existing skills.
Boost Node
A class-specific node that enhances designated attacks.
Common Node
A shared Sixth Job node available across classes, such as Sol Janus.
Sol Erda
One of the two resources spent to unlock and level HEXA nodes.
Sol Erda Fragment
The tradable or account-earned resource used alongside Sol Erda for HEXA upgrades.
HEXA Stat expected cost
The average Fragment requirement for probabilistic HEXA Stat enhancement when no resets are modeled.

Genesis Liberation

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Trace of Darkness
The currency spent to advance Genesis liberation missions.
Mission gate
The Trace cost and required solo boss challenge for one liberation step.
Bank cap
The maximum 3,000 Traces of Darkness a character can hold at once.
Genesis Pass
A temporary multiplier applied after an eligible party reward is split.
Weekly reset
The Thursday boundary when eligible weekly boss clears become available again.
Overflow
A reward portion that cannot be stored because the currency bank is full.

Destiny Transcendence

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Adversary's Determination
The currency spent on Destiny Weapon missions.
First and Second Transcendence
Separate three-mission stages with different currency totals and bank caps.
Destiny Mode
A mission-specific solo challenge required for progression.
Party split
The base boss reward divided by party size and rounded down for each character.
Reset-by-reset schedule
A projection that orders income and mission events by their UTC reset dates.

Astra Secondary Weapon

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Trace of Battle
The boss-earned currency spent on Astra missions, subject to a 1,000-Trace holding cap.
Vestige of Erion
The Astra resource earned from eligible Grandis dailies and boss coupon rewards.
Astra mission
One of three resource gates that grants or upgrades the Astra Secondary Weapon.
Weapon stage
The Astra Secondary Weapon I, II, or III version unlocked by quest progress.
Coupon allocation
The party-decided distribution of Vestige coupon bundles; equal shares are only a planning assumption.

Traces Restoration

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Trace Restoration
The process of rebuilding eligible destroyed equipment with points earned from solo boss challenges.
Base difficulty
The single selected clear difficulty for a boss.
Modifier
An additional challenge condition that awards more restoration points.
Weekly Traces
Recurring restoration income after the selected Black Mage cadence adjustment.
Cadence
Whether Black Mage points count every week or are averaged across four weeks.
Restoration target
A supported item category paired with its fixed Trace cost.
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